EUROPA CRISIS SIM
// TURN-BY-TURN STATE //
PLAYER VIEW · READ-ONLY MIRROR
TOOLS
TURN STATUS
Campaign: —
Current turn: — (loading…)
In-universe date: —
Phase: —
Next turn: —
Elapsed: —
NATION STATUS
Pick a nation to see economy, magazine, manpower, opinion, and casualty totals from state/nations/<nation>.json.
OOB BROWSER
Drill: nation → branch → unit. Deploy, fly-to, or sortie.
INSTALLATIONS
UNIT ORDERS PLAN
AIR OPS PLAN
BATTLE LOG
Chronological engagements from state/battles/ appear here after the first turn's adjudication.
ROSTER (placed units)
CAMPAIGN STATE
0 units · 0 lines · 0 rings
crisis-sim v0.2 · see CRISIS_SIM_DESIGN.md
Unit details
Grid cell: —
Status bar: GREEN — ready
Green: supply ≥ 75% AND casualties < 10% · Yellow: degraded · Red: supply < 25% OR casualties ≥ 50%
Embarked units
Parent buffs
Each qualifying parent = extra supply + small flat combat-power bonus. Parent must outrank by echelon, be combat-effective (not red tier), and within ~222 km (2 micro-cells).
Front line
Unit connection
From → To
ORDER OF BATTLE
—
INSTALLATIONS
—
Place installation
Grid cell: —
Garrison
Status
Range ring
Information

      
Plan air mission
Plan unit order